Rafael Campos
Austin, TX | rafael@campos.cc
Interests
High-performance computing and simulation research and its application to film visual effects. Liquid, gas and fire simulations as well as collisions, destruction, particle and volumetric effects. Parallel programming and open source software development.
Key technologies
- Programming Languages: C and C++, Python;
- Libraries: OpenVDB, Boost, OpenImageIO, tbb;
- Frameworks: OpenGL, Houdini HDK, Maya API.
Work Experience
- 2020-: Animation Software Engineer, Rooster Teeth Animation, Austin, TX
- 2016-2017: Graphics R&D Software Developer, Framestore, London, UK
- 2015: R&D Effects Software Developer Intern, Dreamworks Animation, Glendale, CA
- 2011-2013: Software Developer, Credit Suisse, São Paulo, Brazil
- 2010-2011: Software Developer Intern, Credit Suisse, São Paulo, Brazil
Education
- PhD in Computer Science, University of São Paulo, 2017 - present
- M.Sc. Computer Science - Graphics, Drexel University, 2014-2016
- Scientific Initiation in Computer Graphics, National Institute for Pure and Applied Mathematics, 2007
- B.Eng. Computer Engineering, Federal University of São Carlos, 2005 - 2010
Scholarships & Grants
- BSMP Fulbright Scholarship for Graduate Study Recipient, 2014-2016
- Google Summer of Code 2013, Blender Institute, Volume Rendering
- Google Summer of Code 2009, Aqsis Renderer, Ray Tracing prototype
Conference Participation
- ACM Siggraph 2009, Student Volunteer